Week 8 Blog Assignment
In my short amount of time learning about "playing the whole game," I have learned a lot more than I would have expected. The thing that I have taken away the most was the fact that I need to not be so stubborn in my life. I have a lot of experience as a designer in my life. Whether it is designing software or designing websites, I have been working hard to learn as much as I can. Often times, my stubbornness gets in the way of me adopting what others are telling me. More importantly, I believe it affects the way I design my projects because I am too stubborn to maybe look at something again and think about it again. Not to mention, I believe my stubbornness has lead me to what I would consider a lower grade so far in this course. I am not used to having grades on the lower side, and I have not been doing well at all this semester. I believe that as I keep learning about playing the whole game, I will learn to fully get rid of my stubbornness. I vividly remember writing in my first blog post about how I would not get much out of the class because I have already been designing for years. I thought wrong and I am ready to do my best to learn even more. Most importantly, I am excited to learn more.
I completely understand how stubbornness gets in the way of designing. I get into the mindset of, "Okay, I put a lot of work into this, and I really think that this would work well!" and then I don't listen to what others are telling me because /I'm/ already satisfied with my work. Stubbornness is a really hard thing to get over when other people's opinions matter, and I hope we both learn to move beyond it.
ReplyDeleteI would have to agree with what you are saying. Through the first couple of projects I had a hard time designing things for a user. I constantly had to catch myself in each project because I kept designing each project for things I liked. I think this is where the mental model comes into play. As the designer of the item I know whats going into it and want to make it really cool but the user just wants to use the design in the quickest and easiest way possible. The stubbornness factor is definitely the hardest aspect to get through during the design phase.
ReplyDelete