Learning about “playing the whole game” of HCI Design has
been a wonderfully informative experience.
The emphasis on the importance of “rigorous honesty” is something that
really hit home with me. I often catch
myself sugar coating my critiques of other’s work, and now I understand just
how detrimental that can be not only for that person but also for the group as
a whole and the final product as well. I have
started giving much more straightforward critiques for the past few projects –
in this class and others - and have found the results very beneficial.
Learning the 7 Themes of Good Design over the past several
weeks has been wonderful. Some of the
topics seemed common sense when first reading each subject line, but after
delving into the deeper meaning of each I gained a much better understanding of
what each meant. For example, theme #4
“Provides ease of learning” at first appears to be stressing that good design
is easy to understand. But I found being
educated on the fact that it was also highlighting the fact that the brain
is better at recognizing patterns, making generalizations, and concept learning
–rather than memorization- very interesting. Until the class went over this fact in class,
I hadn’t thought about the reason behind why I was able to easily pick up on
patterns/choreography in my dance classes (I’m a dance minor); and had such a
difficult time memorizing all the bones in the body for my Anatomy class.
I’ve really enjoyed what we have been learning about “playing
the game” of HCI Design so far, and I look forward to finding out what we will
be learning in the next 8 weeks.
This is just for part 2 of the week 8 blog assignment. I've learned a lot of the same things too, especially about the importance and benefits of critiquing. It's something not a lot of people enjoy, unless its from a professor or a parent, but receiving rigorous honesty from others in regards to your concepts/ideas/designs, as unpleasant as they might be to hear, can only do you good.
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