Monday, February 10, 2014

4-Gunnar Ernst

In chapter three i think one of the main points that Hoekman is making, and the one I am going to focus on is the point that people adapt to technology. Though it is a fact that while creating a technology the designer/creator should certainly keep user needs in mind, but they should not focus on them so much that they create a product that has no functionality. Yes, it might have plenty of cool widgets and features but if those same features prolong the experience it then becomes something that takes too much time and effort for ordinary people to incorporate into their ordinary lives.  When Hoekman is rattling off all of the things that people do during their day that involves technology this point really begins to make sense.  It needs to be something that benefits them throughout the day.  Also if you begin to focus on one persona you lose sight and track of a whole other audience to appeal to.

When he describes situational-centric design allows the user to essentially pick the research method that is best suited for their design. Basically just do it the way that is easiest for you and going to get you good results. In project 2 I could have used an immersion research method. I think it would have been very good for the design of my project if I would have used the immersion method because it would have allowed me to see and experience more of the problems with the screen, thereby coming up with a better design. I would have had more to go off of, and it would have allowed me to focus on other aspects of the screen other than the main one that I did.


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