First, let me say that most of you responded with insight to Week 4's blog assignment. I appreciate that you took the assignment seriously! Well done!
For this week, we turn to Chapter 4: "Build Only What is Absolutely Necessary."
Starting with the section (p. 88), "Drop Nice-To-Have Features," various techniques are described to help you eliminate unnecessary features. It's difficult to "let go" of a feature that you've already designed, but smart designers do this frequently.
As you think about the revision to your project 3 design (YouTube), use one of the techniques described in the book and explain what feature(s) you would be willing to drop and why. (You don't need to do this for project 3, but use this prompt as a way to describe what you could have done.)
By the way, where do these techniques come into play in your "whole game of HCI Design" drawing? You don't need to answer this, but minimally think about it.
For this week, we turn to Chapter 4: "Build Only What is Absolutely Necessary."
Starting with the section (p. 88), "Drop Nice-To-Have Features," various techniques are described to help you eliminate unnecessary features. It's difficult to "let go" of a feature that you've already designed, but smart designers do this frequently.
As you think about the revision to your project 3 design (YouTube), use one of the techniques described in the book and explain what feature(s) you would be willing to drop and why. (You don't need to do this for project 3, but use this prompt as a way to describe what you could have done.)
By the way, where do these techniques come into play in your "whole game of HCI Design" drawing? You don't need to answer this, but minimally think about it.
No comments:
Post a Comment